#include "AppDelegate.h"
#include "cocos2d.h"

#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string>

USING_NS_CC;

int main()
{
    AppDelegate app;
    CCEGLView *eglView = CCEGLView::sharedOpenGLView();
    eglView->setFrameSize(960, 640);
    //eglView->setFrameSize(480, 320);

    return CCApplication::sharedApplication()->run();
}
